************************************************************************
map2ms3d.exe
This tool allows You to export Your map from half-lfie map format to
ms3d ascii format.
Step 1: Move all brush based entities to world and make sure, that Your
map has not much more than 666 brushes. Cover all faces, that dont need
to be converted with the null texture and save the map as map file.
Step 2: Export all used textures from Your wad files to bmp files and
place them in the directory of Your map file.
Step 3: Convert Your map file to a ms3dascii file with this tool.
Step 4: Start milkshape and import the ms3dascii file. Rotate the model
by -90 degrees around the x-axis.
************************************************************************
ms3d2pov.exe
This tool allows You to export Your model from ms3d ascii format to pov
format.
Step 1: To do this, simply copy the exported ms3d ascii file to a new
empty directory of your choice. Copy this program into that directory as
well and start it. Enter the filename of the ms3d ascii file and wait
a while.
The program creates an include file and a directory with similar names.
Within that directory it stores material and mesh files.
Step 2: Convert Your skinfiles to tga format and store them in that
directory. Include the include file into Your pov scene:
#include "yourfilename.inc"
object {
model
}
model is the name of a union constructed out of the meshes of the
bodygroups. You can easily delete bodygroups by removing them from the
include file.
************************************************************************
trimmer.exe
This tool allows You to trim Your skinmesh in a way, that the scaling
by the studiomdl.exe for half life models is compensated.
Step 1: Make sure, that Your skinmesh has a border of at least one pixel
at the bottom and the right edge of your skin.
Export your model to half life smd reference format and store it as
reference_.smd.
Step 2: Copy this program into the same directory and start it.
The program creates the trimmed reference.smd.
************************************************************************
map2ms3d.exe
This tool allows You to export Your map from half-lfie map format to
ms3d ascii format.
Step 1: Move all brush based entities to world and make sure, that Your
map has not much more than 666 brushes. Cover all faces, that dont need
to be converted with the null texture and save the map as map file.
Step 2: Export all used textures from Your wad files to bmp files and
place them in the directory of Your map file.
Step 3: Convert Your map file to a ms3dascii file with this tool.
Step 4: Start milkshape and import the ms3dascii file. Rotate the model
by -90 degrees around the x-axis.
************************************************************************
ms3d2pov.exe
This tool allows You to export Your model from ms3d ascii format to pov
format.
Step 1: To do this, simply copy the exported ms3d ascii file to a new
empty directory of your choice. Copy this program into that directory as
well and start it. Enter the filename of the ms3d ascii file and wait
a while.
The program creates an include file and a directory with similar names.
Within that directory it stores material and mesh files.
Step 2: Convert Your skinfiles to tga format and store them in that
directory. Include the include file into Your pov scene:
#include "yourfilename.inc"
object {
model
}
model is the name of a union constructed out of the meshes of the
bodygroups. You can easily delete bodygroups by removing them from the
include file.
************************************************************************
trimmer.exe
This tool allows You to trim Your skinmesh in a way, that the scaling
by the studiomdl.exe for half life models is compensated.
Step 1: Make sure, that Your skinmesh has a border of at least one pixel
at the bottom and the right edge of your skin.
Export your model to half life smd reference format and store it as
reference_.smd.
Step 2: Copy this program into the same directory and start it.
The program creates the trimmed reference.smd.
************************************************************************
